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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>The TexBot - Latest Comments</title><link>http://thetexbot.disqus.com/</link><description></description><atom:link href="https://thetexbot.disqus.com/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Thu, 01 Nov 2012 20:36:33 -0000</lastBuildDate><item><title>Re: On the Surface</title><link>http://thetexbot.com/on-technology/on-the-surface/#comment-698304837</link><description>&lt;p&gt;Have you tried using it with your Xbox yet?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alexander Agabon</dc:creator><pubDate>Thu, 01 Nov 2012 20:36:33 -0000</pubDate></item><item><title>Re: Texas Fans, We Need To Talk</title><link>http://thetexbot.com/on-sports/texas-fans-we-need-to-talk/#comment-685930875</link><description>&lt;p&gt;I agree - I don't think it's time to demand the firing of any coaches at this point in the season. But I can't help but think: if we had a different head coach or defensive coordinator, would they have given our roster more depth so that an injury to one or two key players wouldn't be our demise? I mean, this is what happened to us in our last NCG appearance - we lost our QB and everything went to shit because we just didn't have the depth at that position, and the entire team knew it.&lt;/p&gt;&lt;p&gt;Football is a contact sport and injuries WILL happen, and they WILL happen to your star/key players. The true measure of a coach is not that he has a fantastic first string, but that he has great players on his second and third strings, players that can step up and play the game. Injuries to players should NOT define how a team is going to perform.&lt;br&gt;But I like Mack. He's done great things for this program and turned it around, and he's definitely earned some breathing room. But eventually, settling for ten-win seasons just won't cut it - we'll eventually need to be viable competitors for the Big XII championship every year, and maybe even for the NCG every once in a while.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Daniel</dc:creator><pubDate>Thu, 18 Oct 2012 02:23:54 -0000</pubDate></item><item><title>Re: Texas Fans, We Need To Talk</title><link>http://thetexbot.com/on-sports/texas-fans-we-need-to-talk/#comment-683291768</link><description>&lt;p&gt;While I agree that not having Hicks healthy is the primary cause of our defensive woes, the fact that we have arguably the worst group of linebackers in the conference without him is inexcusable.&lt;/p&gt;&lt;p&gt;I came into the season expecting two or three losses, and a ten-win season is still well within reach.  Regardless, Texas has no business EVER losing to a team by 40+, especially to a team even more ravaged by injuries than we are.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Aaron</dc:creator><pubDate>Mon, 15 Oct 2012 19:35:38 -0000</pubDate></item><item><title>Re: Texas Fans, We Need To Talk</title><link>http://thetexbot.com/on-sports/texas-fans-we-need-to-talk/#comment-682854536</link><description>&lt;p&gt;Sadly, most people commenting on this situation don't know enough about the players/the game of football to put the pieces together.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">GB330033</dc:creator><pubDate>Mon, 15 Oct 2012 12:13:08 -0000</pubDate></item><item><title>Re: Texas Fans, We Need To Talk</title><link>http://thetexbot.com/on-sports/texas-fans-we-need-to-talk/#comment-682848735</link><description>&lt;p&gt;This is the most interested I've ever been in a blog about football.&lt;/p&gt;&lt;p&gt;Thank you so much for this. This is how I feel but I don't know enough about the players and whatnot to articulate it as you do. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Kayla Johnson</dc:creator><pubDate>Mon, 15 Oct 2012 12:07:19 -0000</pubDate></item><item><title>Re: Returning to Pandora</title><link>http://thetexbot.com/on-video-games/returning-to-pandora/#comment-655957947</link><description>&lt;p&gt;I'm glad you're getting back into blogging, even if it's about things I care little to nothing about. :-)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Kayla Johnson</dc:creator><pubDate>Wed, 19 Sep 2012 17:38:22 -0000</pubDate></item><item><title>Re: The Wayward Blogger Returns</title><link>http://thetexbot.com/2012/04/16/the-wayward-blogger-returns/#comment-499184651</link><description>&lt;p&gt;Now why would you want to go and tell people you'll write content?  God forbid you commit to doing it on a weekly basis and stay up till 3 Sunday night wondering if anyone is even listening.  I might be projecting.  &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">laserkraken</dc:creator><pubDate>Mon, 16 Apr 2012 16:28:35 -0000</pubDate></item><item><title>Re: The Wayward Blogger Returns</title><link>http://thetexbot.com/2012/04/16/the-wayward-blogger-returns/#comment-499166359</link><description>&lt;p&gt;things again.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Julia Rosinski</dc:creator><pubDate>Mon, 16 Apr 2012 16:05:42 -0000</pubDate></item><item><title>Re: New Adventures in Gaming &amp;#8211; Trying to be PC</title><link>http://thetexbot.com/2011/06/28/new-adventures-in-gaming-trying-to-be-pc/#comment-237889075</link><description>&lt;p&gt;TEAM FORTRESS 2! It's free forever now on Steam! Also Half-Life, Amnesia, and Penumbra. Crysis! Stalker! Vampire: The Masquerade Bloodlines! &lt;a href="http://www.pcgamingfan.com/" rel="nofollow noopener" target="_blank" title="http://www.pcgamingfan.com/"&gt;http://www.pcgamingfan.com/&lt;/a&gt; Favorite website ever for PC game lists.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Becky</dc:creator><pubDate>Wed, 29 Jun 2011 09:08:32 -0000</pubDate></item><item><title>Re: New Adventures in Gaming &amp;#8211; Trying to be PC</title><link>http://thetexbot.com/2011/06/28/new-adventures-in-gaming-trying-to-be-pc/#comment-237234948</link><description>&lt;p&gt;Dude.  StarCraft 2.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Aaron</dc:creator><pubDate>Tue, 28 Jun 2011 19:56:49 -0000</pubDate></item><item><title>Re: New Adventures in Gaming &amp;#8211; Trying to be PC</title><link>http://thetexbot.com/2011/06/28/new-adventures-in-gaming-trying-to-be-pc/#comment-237230112</link><description>&lt;p&gt;How about more Mac? ;)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Adam Higerd</dc:creator><pubDate>Tue, 28 Jun 2011 19:44:30 -0000</pubDate></item><item><title>Re: RTX in 1000 Words or Less</title><link>http://thetexbot.com/uncategorized/rtx-in-1000-words-or-less/#comment-226482180</link><description>&lt;p&gt;You did really great for your first community event... that being giving people something to do with the other 50% of their free time.&lt;/p&gt;&lt;p&gt;Those bats sucked, and they weren't even vampires. They came out only when it was too dark to see them without the flash of a camera. However, it was still pretty cool to see.  Sucks that it took so long, they need to start getting a bat provoker down there for the times they say they fly.&lt;/p&gt;&lt;p&gt;I went to RvBTO last year, I think more for just seeing the RT guys. However as I started talking to people on the forums, I realized just how important the community aspect was to the event too. I mean, I always knew hanging out with fellow fans was a part of it, and would help make it awesome, but not on that scale. At RTX, having gotten there early and met more people before the event, I got even more of a community experience. I really just said hi to the RvB guys I didn't meet, then hung out with you awesome people. Even when I thought everyone was gone, there were always people to talk to in the lounge.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Marduk</dc:creator><pubDate>Wed, 15 Jun 2011 12:37:59 -0000</pubDate></item><item><title>Re: Reactions to Microsoft @ E3</title><link>http://thetexbot.com/on-technology/reactions-to-microsoft-e3/#comment-226445234</link><description>&lt;p&gt;Yeah, Lara Croft definitely sounded like she was having sex during that "Gameplay Demo."&lt;/p&gt;&lt;p&gt;Minecraft is going to be... interesting. They're definitely going to get a lot of sales out of that, even if a lot of people already had it for the PC. I wonder if it will have just survival mode, or this "Actual Game" Notch keeps talking about.&lt;/p&gt;&lt;p&gt;Fable Journey looked like crap. I only like the idea of being able to cast spells via kinect (Seriously with no controller, kinect lets me live my dream as a telekinetic).&lt;/p&gt;&lt;p&gt;Then there are the kids games. Honestly I have no problem with them trying to get more family games in. As Warren Spectre said at Pax Prime 2010, in order of anything to survive the passage of time, it has to become mainstream. I won't play those games but I like the idea of them. *one year later* "Woohoo! I love disneyland experience!" "Take that cookie monster, pwned your ass."&lt;/p&gt;&lt;p&gt;Then there is Halo CE remake and Halo 4. What more can I say but... "Woot!"&lt;/p&gt;&lt;p&gt;-Marduk&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Marduk</dc:creator><pubDate>Wed, 15 Jun 2011 11:30:21 -0000</pubDate></item><item><title>Re: HALO HALO HALO</title><link>http://thetexbot.com/on-video-games/halo-halo-halo/#comment-219637957</link><description>&lt;p&gt;As long as they didn't specify what kind of budget I suppose they're technically correct.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Thomas</dc:creator><pubDate>Mon, 06 Jun 2011 21:19:43 -0000</pubDate></item><item><title>Re: RTX in 1000 Words or Less</title><link>http://thetexbot.com/uncategorized/rtx-in-1000-words-or-less/#comment-218999132</link><description>&lt;p&gt;Grady,&lt;br&gt;RTX was amazing and you touched on some great points! Nate and I had a blast as well and we're both so happy we got to finally put a face to a web name ;) Can't wait for RTX 2012...And I know that recapping this epic weekend is REALLY hard to do in under 1000 words!!! BUT that being said, Sometimes there are no words! *Like Tex jumping in action hero style into the pool in her dress ;)* Anyways, thankyou for everything you and Dom did with Sidequest, and next year Nate and I will be planning for a week stay :) &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jessica Nary</dc:creator><pubDate>Mon, 06 Jun 2011 07:29:28 -0000</pubDate></item><item><title>Re: In busy times, Pokemon catch you!</title><link>http://thetexbot.com/blog/2011/03/31/in-busy-times-pokemon-catch-you/#comment-184118940</link><description>&lt;p&gt;The same thing has been happening with me. except instead of Pokemon, it's Minecraft that is stealing most of my spare time. That and still getting acquainted better with RT. How is the 3DS treating you?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Craig Souquette</dc:creator><pubDate>Wed, 13 Apr 2011 21:10:17 -0000</pubDate></item><item><title>Re: An RTX Travel Guide</title><link>http://thetexbot.com/on-rtx/an-rtx-travel-guide/#comment-177161831</link><description>&lt;p&gt;Thanks! aeon1 on the site. see you there!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">aeon1</dc:creator><pubDate>Sat, 02 Apr 2011 23:11:25 -0000</pubDate></item><item><title>Re: An RTX Travel Guide</title><link>http://thetexbot.com/on-rtx/an-rtx-travel-guide/#comment-175559962</link><description>&lt;p&gt;Awesome guide. Name is "OptimumForge" on the site.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Landon Robinson</dc:creator><pubDate>Thu, 31 Mar 2011 11:13:53 -0000</pubDate></item><item><title>Re: A First Time For Everything</title><link>http://thetexbot.com/on-blogging/a-first-time-for-everything/#comment-174516854</link><description>&lt;p&gt;He certainly seems to think he knows what he's talking about.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Coda</dc:creator><pubDate>Tue, 15 Mar 2011 12:28:16 -0000</pubDate></item><item><title>Re: Musical Memories</title><link>http://thetexbot.com/on-music/musical-memories/#comment-174516832</link><description>&lt;p&gt;Yes, I understand that. I just find it odd that my brain latched onto so many trivial things and tied them to these songs.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">GB330033</dc:creator><pubDate>Wed, 16 Feb 2011 13:13:06 -0000</pubDate></item><item><title>Re: Musical Memories</title><link>http://thetexbot.com/on-music/musical-memories/#comment-174516828</link><description>&lt;p&gt;I'm totally the same way.  Random moments in songs that trigger random memories.&lt;/p&gt;&lt;p&gt;I can also easily remember things if I listen to music I was listening to during whatever era of my life.&lt;/p&gt;&lt;p&gt;Loopback. Echos. Who knows. ;)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">carter</dc:creator><pubDate>Wed, 16 Feb 2011 11:35:15 -0000</pubDate></item><item><title>Re: The &amp;#8220;Essentials&amp;#8221;</title><link>http://thetexbot.com/on-video-games/the-essentials/#comment-174516810</link><description>&lt;p&gt;I agree with your stance that he might have written that article just for shock page hits. &lt;br&gt;His article was shite. Yours is g00d. Rock.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">carter</dc:creator><pubDate>Wed, 12 Jan 2011 16:58:59 -0000</pubDate></item><item><title>Re: I&amp;#039;m Terrible at Blogging</title><link>http://thetexbot.com/on-blogging/im-terrible-at-blogging/#comment-174516757</link><description>&lt;p&gt;Dude, just write when you feel like it. If a blog feels like a chore, then it's not worth it. That's my opinion.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Chris</dc:creator><pubDate>Mon, 20 Dec 2010 09:59:26 -0000</pubDate></item><item><title>Re: Musical Memories</title><link>http://thetexbot.com/on-music/musical-memories/#comment-174516829</link><description>&lt;p&gt;Nope, this isn't broken; this is how the brain WORKS. We form associations between memories at varying levels of intensity. It's especially common for people to associate smells with memories, but music is common too.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Coda</dc:creator><pubDate>Mon, 29 Nov 1999 19:00:00 -0000</pubDate></item></channel></rss>